Editing Darkplaces lighting
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Textures are the base for lighting. Before starting to learn how lighting works, be sure to check out [[Darkplaces material system]] as many of it's concepts and features used by lighting too. | Textures are the base for lighting. Before starting to learn how lighting works, be sure to check out [[Darkplaces material system]] as many of it's concepts and features used by lighting too. | ||
− | ==Chapters== | + | == Chapters == |
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#[[Darkplaces lighting/Introduction|Introduction]] | #[[Darkplaces lighting/Introduction|Introduction]] | ||
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#[[Darkplaces lighting/Special effects|Special effects]] | #[[Darkplaces lighting/Special effects|Special effects]] | ||
#[[Darkplaces lighting/Light sources|Light sources]] | #[[Darkplaces lighting/Light sources|Light sources]] | ||
+ | #[[Darkplaces lighting/Tweaking|Tweaking]] | ||
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− | + | == Recommended articles == | |
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− | ==Recommended articles== | + | |
* [http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Lighting in game environments - the hows and whys] | * [http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Lighting in game environments - the hows and whys] | ||
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[[Category:Darkplaces engine]] | [[Category:Darkplaces engine]] |