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Textures are the base for lighting. Before starting to learn how lighting works, be sure to check out [[Darkplaces material system]] as many of it's concepts and features used by lighting too.
 
Textures are the base for lighting. Before starting to learn how lighting works, be sure to check out [[Darkplaces material system]] as many of it's concepts and features used by lighting too.
  
==Chapters==
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== Chapters ==
 
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#[[Darkplaces lighting/Introduction|Introduction]]
 
#[[Darkplaces lighting/Introduction|Introduction]]
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#[[Darkplaces lighting/Special effects|Special effects]]
 
#[[Darkplaces lighting/Special effects|Special effects]]
 
#[[Darkplaces lighting/Light sources|Light sources]]
 
#[[Darkplaces lighting/Light sources|Light sources]]
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#[[Darkplaces lighting/Tweaking|Tweaking]]
 
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==Appendix==
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== Recommended articles ==
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* [[Darkplaces lighting/Additional options|Additional options]]
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==Recommended articles==
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* [http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Lighting in game environments - the hows and whys]
 
* [http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Lighting in game environments - the hows and whys]
  
 
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[[Category:Darkplaces engine]]
 
[[Category:Darkplaces engine]]

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