Editing DDS

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{{grammar checked|darth}}
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{{grammar}}
 
Direct Draw Suface is a file format developed by Microsoft for DirectX SDK. This format is used in many games to store [[texture compression | compressed textures]].  
 
Direct Draw Suface is a file format developed by Microsoft for DirectX SDK. This format is used in many games to store [[texture compression | compressed textures]].  
  
Darkplaces engine can load DDS storing images of the following formats:
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Darkplaces engine can load DDS storing the images of the following formats:
 
* '''BGRA''' : 32-bit uncompressed image
 
* '''BGRA''' : 32-bit uncompressed image
 
* '''DXT1''' : 4-bit compressed DXT1 texture
 
* '''DXT1''' : 4-bit compressed DXT1 texture
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* '''DXT5''' : 8-bit compressed DXT5 texture
 
* '''DXT5''' : 8-bit compressed DXT5 texture
  
In Darkplaces, DDS is not a general texture format like [[TGA]] or [[JPEG]] but an override texture (dds/filename.dds) that get loaded instead of it's base texture (filename.tga), if present.  
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In Darkplaces, DDS are not general texture format like [[TGA]] or [[JPEG]] but an override texture (dds/filename.dds) that get loaded instead of it's base texture (filename.tga), if presented.  
  
 
All DDS files should be stored under dds/ directory, rest of the path should mimic file path of the base texture:
 
All DDS files should be stored under dds/ directory, rest of the path should mimic file path of the base texture:

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