Editing DDS
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− | {{grammar | + | {{grammar}} |
Direct Draw Suface is a file format developed by Microsoft for DirectX SDK. This format is used in many games to store [[texture compression | compressed textures]]. | Direct Draw Suface is a file format developed by Microsoft for DirectX SDK. This format is used in many games to store [[texture compression | compressed textures]]. | ||
− | Darkplaces engine can load DDS storing images of the following formats: | + | Darkplaces engine can load DDS storing the images of the following formats: |
* '''BGRA''' : 32-bit uncompressed image | * '''BGRA''' : 32-bit uncompressed image | ||
* '''DXT1''' : 4-bit compressed DXT1 texture | * '''DXT1''' : 4-bit compressed DXT1 texture | ||
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* '''DXT5''' : 8-bit compressed DXT5 texture | * '''DXT5''' : 8-bit compressed DXT5 texture | ||
− | In Darkplaces, DDS | + | In Darkplaces, DDS are not general texture format like [[TGA]] or [[JPEG]] but an override texture (dds/filename.dds) that get loaded instead of it's base texture (filename.tga), if presented. |
All DDS files should be stored under dds/ directory, rest of the path should mimic file path of the base texture: | All DDS files should be stored under dds/ directory, rest of the path should mimic file path of the base texture: |