Editing Brush

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A brush can be made to represent anything from solid matter (metal, dirt, wood, etc.) to liquids (lava, water, etc.) depending on the textures and materials applied to them.  
 
A brush can be made to represent anything from solid matter (metal, dirt, wood, etc.) to liquids (lava, water, etc.) depending on the textures and materials applied to them.  
  
Brush is constructive solid geometry (CSG) primitive and convex figure. It uses a form made of its sides and a volume which is anyting inside. Brushes are presented in Unreal Engine (1/2/3), Torgue engine, Cryengine 3. Hammer (native editor for Source engine games) is using it too. CSG is popular because a modeler can use a set of relatively simple objects to create very complicated geometry. User can revise their complex geometry by changing the position of objects or by changing brush attributes.
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Brush is constructive solid geometry (CSG). It uses a form made of its sides and a volume which is anyting inside. CSG brushes are presented in Unreal Engine (1/2/3), Torgue engine, Cryengine 3. Hammer (native editor for Source engine games) is using it too. CSG is popular because a modeler can use a set of relatively simple objects to create very complicated geometry. User can revise their complex geometry by changing the position of objects or by changing brush attributes.
 
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One way to think about level making with brushes is like you are building your structures out of somewhat flexible lego blocks.
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== Shape ==
 
== Shape ==
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* If sliced by the plane of any of its sides, the whole brush will be on one side of the plane
 
* If sliced by the plane of any of its sides, the whole brush will be on one side of the plane
  
{{Important|Radiant have tools to edit brush shape (vertexes, sides and planes) that are not CSG-friendly. If you apply transformation that will lead to non-convex figure, resulting brush will be invalid. CSG operations ([[Radiant/CSG Substract|substract]], [[Radiant/CSG Make hollow|hollow]] and [[Radiant/Clipper|clipper]]) always make valid brush.}}
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{{Important|If modifying brush shape, all these rules must be followed. Radiant have tools to move/transform brush vertexes, sides and planes. If you apply transformation that will lead to CSG rules breakage, resulting brush will become invalid. For most cases Radiant does not allow you to do that.}}
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[[File:Brush rules.jpg|750px]]
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[[File:Brush rules.jpg|600px]]
  
 
== Texturing ==
 
== Texturing ==

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