Blood Omnicide v0.11

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{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}
 
{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}
 
{{TOCRIGHT}}
 
{{TOCRIGHT}}
=== Current SVN version ===
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Current SVN version: ''Blood Omnicide v0.11 beta''
* Blood Omnicide v0.11 beta
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= Issues reporting =
 
= Issues reporting =
 
* Graphics issues and crash reports should be sent via e-mail to [email protected]
 
* Graphics issues and crash reports should be sent via e-mail to [email protected]

Revision as of 09:59, 2 July 2017

Contents

Current SVN version: Blood Omnicide v0.11 beta

Issues reporting

  • Graphics issues and crash reports should be sent via e-mail to [email protected]
  • For graphics issues please report screenshots (F12 to make screenshot, files are found in "User Documents\Saved Games\omnicide\data\screenshots") and computer configuration (Processor type, RAM amount, Video card model and mark)
  • For game crash reports please send "User Documents\Saved Games\omnicide\data" contents (zipped) to [email protected]
  • Other reports should populate known-issues-list

Features which are not issues

  • Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)
  • In prologue scene, kain is not allowed to attack (because he say "and so i left")

Issues tracking / Done

Game fixes

  • Kain speed improved by 12% (to match original game)
  • Fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced)
  • Fixed local map (f6) remember button states and does move when reactivated ( [1] )
  • Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats
  • All cheats now work in regular game build (in v0.1 they oly work in developer build)
  • Level loading now reset move and action/attack button states (so kain will not go up once act2 cutscene video is finished)
  • Fixed bug with exit zones launching level transition while player didn't get camera origin yet (in w1m3 exit Kain get teleported back to wilderness)
  • First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)

Other fixes

  • hush music_tracklist debug prints

Issues tracking / Plan

Game fixes

  • fix picked item re-appearing after second level re-entering ( [2] )
  • Bat mark working

Location fixes

  • [w1m2-ziegsturhl] remove local map back spot at north-east ( [3] )
  • [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [4] )
  • [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [5] )
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