Editing Blood Omnicide v0.11
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− | {{DISPLAYTITLE:Blood Omnicide | + | {{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}} |
{{TOCRIGHT}} | {{TOCRIGHT}} | ||
Current SVN version: '''Blood Omnicide v0.11 beta''' | Current SVN version: '''Blood Omnicide v0.11 beta''' | ||
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* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits) | * Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits) | ||
* In prologue scene, kain is not allowed to attack (because he say "and so i left") | * In prologue scene, kain is not allowed to attack (because he say "and so i left") | ||
− | = | + | = Issues fixed in patch = |
− | + | == Game fixes == | |
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* Kain speed improved by 12% (to match original game) | * Kain speed improved by 12% (to match original game) | ||
* Fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced) | * Fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced) | ||
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | * Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | ||
− | * Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: | + | * Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats |
* All cheats now work in regular game build (in v0.1 they oly work in developer build) | * All cheats now work in regular game build (in v0.1 they oly work in developer build) | ||
− | * | + | * Level loading now reset move and action/attack button states (so kain will not go up once act2 cutscene video is finished) |
− | * Fixed | + | * Fixed bug with exit zones launching level transition while player didn't get camera origin yet (in w1m3 exit Kain get teleported back to wilderness) |
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now) | * First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now) | ||
− | + | == Other fixes == | |
− | + | * hush music_tracklist debug prints | |
− | + | = Issues on the Plan = | |
− | + | == Game fixes == | |
− | * | + | * fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) |
− | + | * Bat mark working | |
− | + | == Location fixes == | |
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* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&index=3&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | * [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&index=3&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | ||
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&index=5&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | * [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&index=5&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | ||
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&index=4&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | * [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&index=4&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) |