Editing Blood Omnicide v0.11

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{DISPLAYTITLE:Blood Omnicide v0.11 Issues Tracking Page}}
+
{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}
 
{{TOCRIGHT}}
 
{{TOCRIGHT}}
Current SVN version: '''Blood Omnicide v0.11 beta'''
+
= Current SVN version =
=== Issues reporting ===
+
* Blood Omnicide v0.11 beta
 +
= Issues reporting =
 
* Graphics issues and crash reports should be sent via e-mail to [email protected]
 
* Graphics issues and crash reports should be sent via e-mail to [email protected]
 
* For graphics issues please report screenshots (F12 to make screenshot, files are found in "User Documents\Saved Games\omnicide\data\screenshots") and computer configuration (Processor type, RAM amount, Video card model and mark)
 
* For graphics issues please report screenshots (F12 to make screenshot, files are found in "User Documents\Saved Games\omnicide\data\screenshots") and computer configuration (Processor type, RAM amount, Video card model and mark)
 
* For game crash reports please send "User Documents\Saved Games\omnicide\data" contents (zipped) to [email protected]
 
* For game crash reports please send "User Documents\Saved Games\omnicide\data" contents (zipped) to [email protected]
 
* Other reports should populate known-issues-list
 
* Other reports should populate known-issues-list
=== Features which are not issues ===
+
= Features which are not issues =
 
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)
 
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)
 
* In prologue scene, kain is not allowed to attack (because he say "and so i left")
 
* In prologue scene, kain is not allowed to attack (because he say "and so i left")
= Done for v0.11 =
+
= Issues tracking =
=== New features ===
+
== Done ==
* Support for Xbox 360 Game controller
+
* Improved run mode: new "Run" button (SHIFT in PC version), "Use magic" is now ENTER (this also fixes issues of multiple SHIFT press causign windows button control menu to appear). Sample video:[https://www.youtube.com/watch?v=UYHllz9dQ3M]
+
* Improved wolf form jumping: added visible tracelines allowing precise travelling through obstacles, run mode handles new "aim then jump" mode. Sample video: [https://www.youtube.com/watch?v=mFLK-xa-0Lw]
+
* Added camera offset (like in original game), now controlled by mouse or right gamepad stick
+
* Build-in addon manager (allow to activate/deactivate mods)
+
* Distinct chronicles addon by Mean_Person included
+
* SoulReaver 2 pillars addon by Raina Audron included
+
 
=== Game fixes ===
 
=== Game fixes ===
 
* Kain speed improved by 12% (to match original game)
 
* Kain speed improved by 12% (to match original game)
 
* Fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced)
 
* Fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced)
 
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
 
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: [https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats]
+
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats
 
* All cheats now work in regular game build (in v0.1 they oly work in developer build)
 
* All cheats now work in regular game build (in v0.1 they oly work in developer build)
* Fixed bugs with movement and attack keys being sticked on level transition (so kain will not go up once act2 cutscene video is finished)
+
* Level loading now reset move and action/attack button states (so kain will not go up once act2 cutscene video is finished)
* Fixed exitzone being activated when player spawned in it (only in low framerates, causing automatic level exit on map load)
+
* Fixed bug with exit zones launching level transition while player didn't get camera origin yet (in w1m3 exit Kain get teleported back to wilderness)
 
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)
 
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)
* Start fade fix (fix rare bug of screen not having fade from black on map start)
+
== Other fixes ==
* Player angle changes are now FPS-independent (fixed kain rotating too slow in low FPS)
+
* hush music_tracklist debug prints
* Rebalanced enemies running (most of enemies now runs faster)
+
== Plan ==
=== Other fixes ===
+
== Game fixes ==
* Hush music_tracklist debug prints
+
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
* Map editor: fix wrong bloodmap path (used for ASE conversion)
+
* Bat mark working
* Fixed speech not being precached during level load (causing loading hang)
+
== Location fixes ==
* "Run-mode" footstep and weapon slash sounds now alert enemies
+
* Not-running footstep sounds now have only 30% of volume
+
* Apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles (for gamepad support)
+
* Fix entity culling issues (fire effects not being spawned at level start)
+
* Key names are now translatable (added new section to menu.nsx)
+
* New controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging)
+
* Fixed back links in menu (now focuses on proper item)
+
* Fixed game crash on dynamic entities load
+
* Changed PC movement binding: shift now activates "run", enter -> use.
+
* Slightly better textures
+
= Plan for v0.11 (add new issues here) =
+
=== Game fixes ===
+
* Fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
+
* Bump locales
+
* Include Bloody Sounds addon
+
* Include Golden Leon locale addon
+
* Support for Sony DualShock controller
+
=== Locations ===
+
 
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&index=3&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
 
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&index=3&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
 
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&index=5&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
 
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&index=5&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
 
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&index=4&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
 
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&index=4&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )

Please note that all contributions to Blood Wiki are considered to be released under the Creative Commons Attribution Share Alike (see BloodWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)

Template used on this page:

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox