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{{DISPLAYTITLE:Blood Omnicide v0.11 Issues Tracking Page}}
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{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}
 
{{TOCRIGHT}}
 
{{TOCRIGHT}}
Current SVN version: '''Blood Omnicide v0.11 beta'''
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== Current version ==
=== Issues reporting ===
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* Blood Omnicide v0.11 beta
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== Issues reports ==
 
* Graphics issues and crash reports should be sent via e-mail to [email protected]
 
* Graphics issues and crash reports should be sent via e-mail to [email protected]
 
* For graphics issues please report screenshots (F12 to make screenshot, files are found in "User Documents\Saved Games\omnicide\data\screenshots") and computer configuration (Processor type, RAM amount, Video card model and mark)
 
* For graphics issues please report screenshots (F12 to make screenshot, files are found in "User Documents\Saved Games\omnicide\data\screenshots") and computer configuration (Processor type, RAM amount, Video card model and mark)
 
* For game crash reports please send "User Documents\Saved Games\omnicide\data" contents (zipped) to [email protected]
 
* For game crash reports please send "User Documents\Saved Games\omnicide\data" contents (zipped) to [email protected]
 
* Other reports should populate known-issues-list
 
* Other reports should populate known-issues-list
=== Features which are not issues ===
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== Features which are not issues ==
 
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)
 
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)
 
* In prologue scene, kain is not allowed to attack (because he say "and so i left")
 
* In prologue scene, kain is not allowed to attack (because he say "and so i left")
= Done for v0.11 =
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== Known issues List ==
=== New features ===
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=== Game ===
* Support for Xbox 360 Game controller
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* Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong
* Improved run mode: new "Run" button (SHIFT in PC version), "Use magic" is now ENTER (this also fixes issues of multiple SHIFT press causign windows button control menu to appear). Sample video:[https://www.youtube.com/watch?v=UYHllz9dQ3M]
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* Sleeping people has bugs with blood origin (wrong offset)
* Improved wolf form jumping: added visible tracelines allowing precise travelling through obstacles, run mode handles new "aim then jump" mode. Sample video: [https://www.youtube.com/watch?v=mFLK-xa-0Lw]
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* Cloudiness and weather style changing instantly sometimes
* Added camera offset (like in original game), now controlled by mouse or right gamepad stick
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* Monster's ghost forms (after being killed) is not working
* Build-in addon manager (allow to activate/deactivate mods)
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* Bat Marks and Bat form not working
* Distinct chronicles addon by Mean_Person included
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* XBox360 gamepad is not supported yet (xinput/SDL problem)
* SoulReaver 2 pillars addon by Raina Audron included
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* Modern inventory ver.2 by Adam Brown is not included yet
=== Game fixes ===
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==== Ziegsturhl location ====
* Kain speed improved by 12% (to match original game)
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* Missing sleeping people at w1m2 inn, house3 и house4
* Fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced)
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==== Wilderness location====
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
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* Spirit forge demon statue is missing
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: [https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats]
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* Spirit forge walls is missing
* All cheats now work in regular game build (in v0.1 they oly work in developer build)
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==== Nachtholm location ====
* Fixed bugs with movement and attack keys being sticked on level transition (so kain will not go up once act2 cutscene video is finished)
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* Some houses are unfinished
* Fixed exitzone being activated when player spawned in it (only in low framerates, causing automatic level exit on map load)
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* Blood Fountain model is unfinished
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)
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* Stone henge location missing grass, has bugs with exit zone
* Start fade fix (fix rare bug of screen not having fade from black on map start)
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* Moon cave locations is unfinished
* Player angle changes are now FPS-independent (fixed kain rotating too slow in low FPS)
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=== Localization ===
* Rebalanced enemies running (most of enemies now runs faster)
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* pl-pl locale is out of date
=== Other fixes ===
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* fr-fr locale is out of date
* Hush music_tracklist debug prints
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== Plan ==
* Map editor: fix wrong bloodmap path (used for ASE conversion)
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* [[Blood Omnicide v0.1-0.11]]
* Fixed speech not being precached during level load (causing loading hang)
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* "Run-mode" footstep and weapon slash sounds now alert enemies
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* Not-running footstep sounds now have only 30% of volume
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* Apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles (for gamepad support)
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* Fix entity culling issues (fire effects not being spawned at level start)
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* Key names are now translatable (added new section to menu.nsx)
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* New controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging)
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* Fixed back links in menu (now focuses on proper item)
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* Fixed game crash on dynamic entities load
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* Changed PC movement binding: shift now activates "run", enter -> use.
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* Slightly better textures
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= Plan for v0.11 (add new issues here) =
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=== Game fixes ===
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* Fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
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* Bump locales
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* Include Bloody Sounds addon
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* Include Golden Leon locale addon
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* Support for Sony DualShock controller
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=== Locations ===
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* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&index=3&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
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* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&index=5&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
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* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&index=4&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
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