Blood Omnicide v0.1/0.1-0.11

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= Done =
 +
== Game fixes ==
 +
* kain speed improved by 12% (to match original game)
 +
* fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced)
 +
* local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
 +
== Other fixes ==
 +
* hush music_tracklist debug prints
 +
= Plan =
 
== Demo Version ==
 
== Demo Version ==
- fix item descriptions on first pickup
+
* fix item descriptions on first pickup
 
== Game fixes ==
 
== Game fixes ==
- make old Blood Omen cheats work
+
* make old Blood Omen cheats work
- make level loading to reset button states, so kain will not go up once cutscene video is finished
+
* make level loading to reset button states, so kain will not go up once act2 cutscene video is finished
 +
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
 +
* fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness)
 +
* NVidia hardware: fix 4K resolution startup (should not happen if monitor does not suppot it), maybe set a fallback to 1080p, not just windowed mode?
 +
== Location fixes ==
 +
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&index=3&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
 +
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&index=5&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
 +
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&index=4&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )

Latest revision as of 03:54, 9 October 2016

Contents

[edit] Done

[edit] Game fixes

  • kain speed improved by 12% (to match original game)
  • fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced)
  • local map (f6) remember button states and does move when reactivated ( [1] )

[edit] Other fixes

  • hush music_tracklist debug prints

[edit] Plan

[edit] Demo Version

  • fix item descriptions on first pickup

[edit] Game fixes

  • make old Blood Omen cheats work
  • make level loading to reset button states, so kain will not go up once act2 cutscene video is finished
  • fix picked item re-appearing after second level re-entering ( [2] )
  • fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness)
  • NVidia hardware: fix 4K resolution startup (should not happen if monitor does not suppot it), maybe set a fallback to 1080p, not just windowed mode?

[edit] Location fixes

  • [w1m2-ziegsturhl] remove local map back spot at north-east ( [3] )
  • [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [4] )
  • [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [5] )
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