Editing Blood Omnicide v0.1/0.1-0.11

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= Done =
+
=== Done ===
 
== Game fixes ==
 
== Game fixes ==
 
* kain speed improved by 12% (to match original game)
 
* kain speed improved by 12% (to match original game)
 
* fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced)
 
* fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced)
* local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
 
 
== Other fixes ==
 
== Other fixes ==
 
* hush music_tracklist debug prints
 
* hush music_tracklist debug prints
= Plan =
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=== Plan ===
 
== Demo Version ==
 
== Demo Version ==
 
* fix item descriptions on first pickup
 
* fix item descriptions on first pickup
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* make old Blood Omen cheats work
 
* make old Blood Omen cheats work
 
* make level loading to reset button states, so kain will not go up once act2 cutscene video is finished
 
* make level loading to reset button states, so kain will not go up once act2 cutscene video is finished
 +
* local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
 
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
 
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
 
* fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness)
 
* fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness)

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