Editing Blood Omnicide v0.1/0.1-0.11
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== Demo Version == | == Demo Version == | ||
* fix item descriptions on first pickup | * fix item descriptions on first pickup | ||
== Game fixes == | == Game fixes == | ||
+ | * done: kain speed improved by 12% (to match original game) | ||
* make old Blood Omen cheats work | * make old Blood Omen cheats work | ||
* make level loading to reset button states, so kain will not go up once act2 cutscene video is finished | * make level loading to reset button states, so kain will not go up once act2 cutscene video is finished | ||
+ | * local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | ||
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | * fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | ||
* fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness) | * fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness) | ||
+ | * done: fix minimap bound & camera rotation | ||
* NVidia hardware: fix 4K resolution startup (should not happen if monitor does not suppot it), maybe set a fallback to 1080p, not just windowed mode? | * NVidia hardware: fix 4K resolution startup (should not happen if monitor does not suppot it), maybe set a fallback to 1080p, not just windowed mode? | ||
== Location fixes == | == Location fixes == | ||
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* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&index=5&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | * [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&index=5&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | ||
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&index=4&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | * [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&index=4&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | ||
+ | == Other fixes == | ||
+ | * done: hush music_tracklist debug prints |