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− | = Done = | + | === Demo Version === |
− | == Game fixes == | + | - fix item descriptions on first pickup |
− | * kain speed improved by 12% (to match original game)
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− | * fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced)
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− | * local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
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− | == Other fixes ==
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− | * hush music_tracklist debug prints
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− | = Plan =
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− | == Demo Version ==
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− | * fix item descriptions on first pickup
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− | == Game fixes ==
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− | * make old Blood Omen cheats work
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− | * make level loading to reset button states, so kain will not go up once act2 cutscene video is finished
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− | * fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
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− | * fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness)
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− | * NVidia hardware: fix 4K resolution startup (should not happen if monitor does not suppot it), maybe set a fallback to 1080p, not just windowed mode?
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− | == Location fixes ==
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− | * [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&index=3&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
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− | * [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&index=5&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
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− | * [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&index=4&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )
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