Blood Omnicide Locations

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(Prologue maps)
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! width=15% | Map file
 
! width=15% | Map file
 
! width=25% | Map name
 
! width=25% | Map name
 +
! width=10% | Map type
 
! width=10% | Music themes
 
! width=10% | Music themes
! width=50% | Original maps
+
! width=40% | Original maps
 
|-  
 
|-  
 
| w0m1-ziegsturhl  
 
| w0m1-ziegsturhl  
 
| '''Ziegsturhl'''  
 
| '''Ziegsturhl'''  
|
+
| outdoor
 +
| null
 
| m70-10
 
| m70-10
 
|-  
 
|-  
 
| w0m1-ziegsturhl-inn  
 
| w0m1-ziegsturhl-inn  
 
| Ziegsturhl inn  
 
| Ziegsturhl inn  
|
+
| house
 +
| house
 
| m70-01
 
| m70-01
 
|-  
 
|-  
 
| w0m1-ziegsturhl-inn  
 
| w0m1-ziegsturhl-inn  
 
| Ziegsturhl public house
 
| Ziegsturhl public house
|
+
| house
 +
| house
 
| m70-0
 
| m70-0
 
|}
 
|}

Revision as of 22:22, 2 July 2012

Contents

Introduction

Worlds

Each worlds represents a worldmap.

World # Name Description
0 Prologue Game prologue until Kain dies.
1 Present Most part of the game, until Kain travels back in time.
2 Past 50 years before Kain's murder.
3 Epilogue When Kain returns back from the past.


Map naming

A world have locations, each location have sub-locations.

Generic location name is w[worldnum]m[locationnum]-[location_name]-[sub-location_name]

Examples: w1m1-cemetery, w1m2-pillars-crypt


Prologue maps

Map file Map name Map type Music themes Original maps
w0m1-ziegsturhl Ziegsturhl outdoor null m70-10
w0m1-ziegsturhl-inn Ziegsturhl inn house house m70-01
w0m1-ziegsturhl-inn Ziegsturhl public house house house m70-0
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