BSP

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Revision as of 16:37, 28 September 2012 by Twinchenzo (Talk | contribs)

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BSP refers to:

  • (Binary Space Partitioning) ‒ a technique used in games for rendering and collision detection.
  • Extension of level files for Quake engine and all of it's successors.
  • First stage of level files compilation (see above).
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