BSP

From Blood Wiki
(Difference between revisions)
Jump to: navigation, search
Line 3: Line 3:
 
It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.
 
It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.
  
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc.
+
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lighting, game objects etc.
  
 
== See also ==
 
== See also ==

Revision as of 15:30, 16 July 2012

BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.

It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.

BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lighting, game objects etc.

See also

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox