BSP

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== See also ==
 
== See also ==
* [[BModel]]
+
* [[Bmodel]]
 
* [[Q3BSP]]
 
* [[Q3BSP]]
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 15:27, 16 July 2012

BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.

It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.

BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc.

See also

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