BSP

From Blood Wiki
(Difference between revisions)
Jump to: navigation, search
Line 4: Line 4:
  
 
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc.
 
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc.
 +
 +
== See also ==
 +
* [[BModel]]
 +
* [[Q3BSP]]
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 15:27, 16 July 2012

BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.

It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.

BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc.

See also

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox