BSP

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* first stage of level files compilation (see above)
 
* first stage of level files compilation (see above)
  
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[[Category:Darkplaces engine]]
 
[[Category:Glossary]]
 
[[Category:Glossary]]
 
{{finished}}
 
{{finished}}

Revision as of 09:47, 3 August 2012


BSP refers to:

  • (Binary Space Partitioning) is technique used in games for rendering and collision detection.
  • extension of level files for Quake engine and all of it's successors.
  • first stage of level files compilation (see above)
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