BSP

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* ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) is technique used in games for rendering and collision detection.
 
* ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) is technique used in games for rendering and collision detection.
 
* extension of [[BSP (file) | level files]] for Quake engine and all of it's successors.
 
* extension of [[BSP (file) | level files]] for Quake engine and all of it's successors.
* first stage of map compilation (see [[BSP (file) | BSP file]])
+
* first stage of level files compilation (see above)
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 20:26, 22 July 2012

BSP refers to:

  • (Binary Space Partitioning) is technique used in games for rendering and collision detection.
  • extension of level files for Quake engine and all of it's successors.
  • first stage of level files compilation (see above)
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