BSP

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BSP ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) is technique used in games for rendering and collision detection.
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BSP refers to:
  
It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.
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* ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) is technique used in games for rendering and collision detection.
 
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* extension of [[BSP (file) | level files] for Quake engine and all of it's successors.
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lighting, game objects etc.
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* first stage of map compilation (see [[BSP (file) | BSP file]])
 
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== See also ==
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* [[BModel]]
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* [[Q3BSP]]
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* [[BIH]]
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[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 20:25, 22 July 2012

BSP refers to:

  • (Binary Space Partitioning) is technique used in games for rendering and collision detection.
  • extension of [[BSP (file) | level files] for Quake engine and all of it's successors.
  • first stage of map compilation (see BSP file)
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