BSP

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BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.
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BSP ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) is technique used in games for rendering and collision detection.
  
 
It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.
 
It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.

Revision as of 19:18, 22 July 2012

BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.

It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.

BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lighting, game objects etc.

See also

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