Editing BModel
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− | + | BModel (bsp model) or submodel, mapobject model is a model constructed in level editor out of [[brush | brushes]] or [[pathch | patches]] and compiled into the .bsp file. Doors, trains, platforms are bmodels. | |
− | BModel (bsp model | + | |
BModel could be internal (supplied with the level and have special names such as *1, *2, *3 etc.) and external (BSP files). External BSP model differs from level file, it usually have no VIS data, entities, and other level-specific data. | BModel could be internal (supplied with the level and have special names such as *1, *2, *3 etc.) and external (BSP files). External BSP model differs from level file, it usually have no VIS data, entities, and other level-specific data. | ||
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* cannot be animated (only moved/rotated) | * cannot be animated (only moved/rotated) | ||
− | * badly optimized mesh (since it automatically generated from | + | * badly optimized mesh (since it automatically generated from [[brush | CSG]]) |
* complex models with lots of corners or curved surfaces is not that easy to make | * complex models with lots of corners or curved surfaces is not that easy to make | ||
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[[Category:Glossary]] | [[Category:Glossary]] |