Editing BModel

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{{unfinished}}
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BModel (bsp model) or submodel, mapobject model is a model constructed in level editor out of [[brush | brushes]] or [[pathch | patches]] and compiled into the .bsp file. Doors, trains, platforms are bmodels.  
BModel (bsp model, submodel, mapobject model) is a model constructed in level editor out of [[brush | brushes]] or [[patch mesh | patches]] and compiled into the .bsp file. Brush model can have triangle models attached (they become a part of the model). Doors, trains, platforms are bmodels.  
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BModel could be internal (supplied with the level and have special names such as *1, *2, *3 etc.) and external (BSP files). External BSP model differs from level file, it usually have no VIS data, entities, and other level-specific data.
 
BModel could be internal (supplied with the level and have special names such as *1, *2, *3 etc.) and external (BSP files). External BSP model differs from level file, it usually have no VIS data, entities, and other level-specific data.
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* cannot be animated (only moved/rotated)
 
* cannot be animated (only moved/rotated)
* badly optimized mesh (since it automatically generated from brushes)
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* badly optimized mesh (since it automatically generated from [[brush | CSG]])
 
* complex models with lots of corners or curved surfaces is not that easy to make
 
* complex models with lots of corners or curved surfaces is not that easy to make
 
== See also ==
 
* [[Radiant/Glossary|Radiant glossary]]
 
* [[Q3BSP]]
 
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

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