Editing BModel
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− | BModel (bsp model, submodel, mapobject model) is a model constructed in level editor out of [[brush | brushes]] or [[patch mesh | patches]] and compiled into the .bsp file | + | BModel (bsp model, submodel, mapobject model) is a model constructed in level editor out of [[brush | brushes]] or [[patch mesh | patches]] and compiled into the .bsp file. Doors, trains, platforms are bmodels. |
BModel could be internal (supplied with the level and have special names such as *1, *2, *3 etc.) and external (BSP files). External BSP model differs from level file, it usually have no VIS data, entities, and other level-specific data. | BModel could be internal (supplied with the level and have special names such as *1, *2, *3 etc.) and external (BSP files). External BSP model differs from level file, it usually have no VIS data, entities, and other level-specific data. |