Internal testing of Blood Omnicide v0.1
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Current testing version
- Blood Omnicide v0.1 beta 1 - download links sent via e-mail
What's on the test?
- Whole game (from start to nachtholm)
- Different locales
- Different options
- Report any issues you found
- Please read known issues before start testing
Issues reports
- Graphics issues and crash reports should be sent via e-mail to [email protected]
- For graphics issues please report screenshots (F12 to make screenshot, files are found in "User Documents\Saved Games\omnicide\data\screenshots") and computer configuration (Processor type, RAM amount, Video card model and mark)
- For game crash reports please send "User Documents\Saved Games\omnicide\data" contents (zipped) to [email protected]
- Other reports should populate known-issues-list
- Russian version: Here
Known issues List
General
- [vortex] Map editor is not included in Beta 1
Game
- [vortex] Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong
- [vortex] Sleeping people has bugs with blood origin (wrong offset)
- [vortex] Cloudiness and weather style changing instantly sometimes
- [vortex] Bat Marks and Bat form not working
- [vortex] Disable Gog demon friendly fire (lots of gogs easily killed in w1m5 henge location because of friendly fire)
- [vortex] Monster's ghost forms (after being killed) is not working
- [vortex] Peasant with Scythe death animation is bugged
Demo Version Issues
- [vortex] No prologue (game starts at mausoleum) - blood omen sneak preview (demo is based on it) don't have prologue
- [vortex] No FMV's
- [vortex] Game is finished at Pillars (portal to first batmark is not spawned)
Sounds
- [vortex] Echoes of Omnicide modern sountrack is not completed yet
w1m2
- [vortex] Missing sleeping people at inn, house3 и house4
w1m4
- [vortex] Spirit forge demon statue is missing
- [vortex] Spirit forge walls is missing
w1m5
- [vortex] Some houses are unfinished
- [vortex] Blood Fountain model is unfinished
- [vortex] Stone henge location missing grass, has bugs with exit zone
- [vortex] Moon cave locations is unfinished
Localization
- [vortex] hu-hu locale is out of date
- [vortex] pl-pl locale is out of date
- [vortex] pt-br locale is out of date
- [vortex] fr-fr locale is out of date
Installer
- [vortex] When installing right in the demo folder (where blood omnicide demo is located) files get corrupted and installation fails
Fixed in Beta 2
Game
- [vortex] Prevent "For the embrace of the sun i found no confort" and such phrazes appear in the battle
- [vortex] AI starts faster than screen fading goes away, which makes battle hard in ziegsturhl inn
- [vortex] Flayed skeleton animation is bugged
- [vortex] When Kain dies and Hear Of Darknessused to revive him, active item counter is unchanged
- [GiorgioDiNucci] Camera smoothing do not work for stair movement (camera trembling)
- [vortex] Fixed map start parms (developer feature, starting inventory when loading custom map with 'map' command) - [vortex] Rain and thunder sounds stopped correctly while moving from environments with global weather to environments with local weather (like w1m4 cave)
Demo Version Issues
- [vortex] Missing speech for item names or descriptions
- [Darth] On first Heart of Darkness pickup, there's no Kain's monologue, but subtitles are shown
- [Darth] In the inventory, Kain don't speak item names and subtitles are not shown, but subtitles get shown after inventory if closed
Textures
- [vortex] Missing save device texture
Locations
- Added "no rain damage" zones (near cave entrances, crypt entrances)
w1m1
- [vortex] Invisible walls in forest (should be removed)
w1m4
- [mean] Enemies is missing in Wilderness
Video Playback
- [GiorgioDiNucci] Blood Omen Bink Patch 2.0 videos are not converted correctly (sozx keeps FLAC format), so Blood Omnicide has no sound in cinematics