Darkplaces material system
From Blood Wiki
Darkplaces material system is created to put more direct control over the surfaces qualities of textures into the hands of designers and artists.
This reference contains all information needed to work with Darkplaces materials.
Chapter 1. Introduction Chapter 2. Key Concepts Chapter 3. General Keywords Chapter 4. Special Keywords Chapter 5. Stages
Credits
- Quake 3 Shader Manual by By Paul Jaquays and Brian Hook
- Q3Map2 Shader manual by Obsidian and ydnar adapted for Darkplaces engine.