BSP
From Blood Wiki
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BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc. | BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc. | ||
+ | |||
+ | == See also == | ||
+ | * [[BModel]] | ||
+ | * [[Q3BSP]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 15:27, 16 July 2012
BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.
It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc.