BSP
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(Difference between revisions)
(Created page with "BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection. It is also extension of level files for Id Tech 2-3 games and Darkplaces. B...") |
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BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection. | BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection. | ||
− | It is also extension of level files for Id Tech 2-3 games and Darkplaces. | + | It is also extension of level files for Id Tech 2-3 games and Darkplaces engine. |
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc. | BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc. | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 15:26, 16 July 2012
BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.
It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc.