Gamemodel script
From Blood Wiki
(Difference between revisions)
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# Animations | # Animations | ||
# States (open / closed, active, inactive etc.) | # States (open / closed, active, inactive etc.) | ||
− | # Physics (bound box, | + | # Physics (bound box, parameters etc.) |
# Interactivity (pushing, destruction) | # Interactivity (pushing, destruction) | ||
Revision as of 16:49, 13 July 2012
Introduction
Gamemodel script is .NSX files used to configure misc_gamemodel and func_gamemodel.
Gamemodel script is part of entity configuration script, and currently, the only one member of it.
Gamemodel script is used to define various aspects of a game model:
- Trigger events
- Animations
- States (open / closed, active, inactive etc.)
- Physics (bound box, parameters etc.)
- Interactivity (pushing, destruction)
Example of gamemodel script:
[entity] configurations=gamemodel [gamemodel] scripts=unpress,press,pressed,ready states=ready->press,pressed->unpress state=ready call=nextstate [ready] frame=0 [unpress] sound=legacy/switch.wav animate=5 0 20 state=ready [pressed] frame=5 [press] sound=legacy/switch.wav animate=0 5 20 state=pressed
Usage
Gamemodel script can be used to set a variety of different behaviors of a gamemodel:
- animating gamemodel (cre
- addin new trigger commands to a gamemodel
- changing a skin
- make pushable gamemodel
- make destructibles
- set up physicsal properies