Blood Omnicide v0.1/Beta1-Beta2
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(Created page with "== Blood Omnicide v0.1 Beta 1 to Beta 2 fixes == === Gameplay fixes === * Camera smoothing for stair movement now working * Disabled inventory item description and name speech...") |
Revision as of 03:40, 24 July 2016
Contents |
Blood Omnicide v0.1 Beta 1 to Beta 2 fixes
Gameplay fixes
- Camera smoothing for stair movement now working
- Disabled inventory item description and name speech for demo version (corresponding resources are not presented in Blood Omen Sneak Preview Edition)
- When Kain dies in vampire form and Heart Of Darkness used to ressurect, active item counter is updated
- Fixed bug with ODE forces not applied well on low framerates which prevents Kain from exiting Cemetery
- Kain's day/night cycle and sun comments are now checked each time player enters level or teleported to another place
- Delayed AI start by 1 sec., so ziegsturhl inn battles does not start before fade-out finishes
- Fixed flayed skeleton animation
- Fixed map start parms (developer feature, starting inventory when loading custom map with 'map' command)
- Rain and thunder sounds stopped correctly while moving from environments with global weather to environments with local weather (like w1m4 cave)
- Fixed peasant with scythe death animation timing.
- Gog purple missile doesn't hurt friends anymore (fighting with many gog demons at once now is dangerous)
- Gog missile can 'merge' with other missiles while getting too close, it gains some more life time and becomes faster
- Added credits at the end of demo version
- Added credits at the end of Blood Omnicide playable locations
- Do not allow to suck blood from dormant (invisible) enemies
- Rogue throwing knife direction cannot differ from rogue's yaw more than 45 degree (rogues was able to throw knife at 180 degree from the angles he is facing)
- Added a "timeout" for murderer at prologue, so kain's automatically dies if murderer didn't reach him in 15 seconds after lethal hit
Music fixes
- Echoes of Omnicide included
- Modern soundtrack are default now
- Echoes of Omnicide soundtrack properly scripted now
Maps fixes
- Add missing enemies to w1m4-wilderness (Wilderness)
- Add missing light to w1m3-pillars-crypt (Light Crypt)
- Added "no rain damage" small zones to all maps (cave entrances, crypt entrances)
- More secrets
Installer changes
- Blood Omen Bink Patch 2.0 videos are converted correctly (initially they are in FLAC format), so Blood Omnicide keeps sound in cinematics
- English installer translation typos fixed
Minor changes
- Hush a warning "Loadmodel: model info X not loaded!" for demo version
- Hush "savepic:" console spam for load/save game menu