Item flay
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(→Item behavior) |
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Note: once you target item to some entity, it will [[Call event | call]] it when picked, be careful. | Note: once you target item to some entity, it will [[Call event | call]] it when picked, be careful. | ||
+ | |||
+ | === Call parameters === | ||
+ | |||
+ | Items have no special calling parameters. | ||
== Entity fields == | == Entity fields == | ||
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| targetname | | targetname | ||
| Targetname | | Targetname | ||
− | | If set, item becomes hidden | + | | If set, item becomes hidden and got spawned when called. If target is set, item will perform spawn move from the center of it's targeter. |
|- | |- | ||
| colspan=3 | '''Common entity keys''' | | colspan=3 | '''Common entity keys''' |
Revision as of 01:09, 4 July 2012
Flay artefacts is projectiles that homed in on an enemy, then ripped the flesh from its bones.
Item behavior
When item is targeted by another entity, it becomes hidden and spawns itself when called.
To make item animate using circle move, target it to some entity, then it will start it's move from that entity center (so you can target bmodels).
Note: once you target item to some entity, it will call it when picked, be careful.
Call parameters
Items have no special calling parameters.
Entity fields
Key | Name | Description | Default value |
---|---|---|---|
target | Target | This entity till be called when item is picked. | |
targetparm | Targer parameters | Instructions for call event; Type "nocall" here to disable call event. | |
targetname | Targetname | If set, item becomes hidden and got spawned when called. If target is set, item will perform spawn move from the center of it's targeter. | |
Common entity keys | |||
classname | Classname | Entity class name | item_flay |
sid | SaveID | Entity SaveId |