Item flay
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(→Item properties) |
(→Item behavior) |
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When item is targeted by another entity, it becomes hidden and spawns itself when called. | When item is targeted by another entity, it becomes hidden and spawns itself when called. | ||
− | To make item animate using circle move, target it to some entity, then it will start it's move from that entity center ( | + | To make item animate using circle move, target it to some entity, then it will start it's move from that entity center (so you can target [[bmodel | bmodels]]). |
Note: once you target item to some entity, it will [[Call event | call]] it when picked, be careful. | Note: once you target item to some entity, it will [[Call event | call]] it when picked, be careful. |
Revision as of 00:58, 4 July 2012
Flay artefacts is projectiles that homed in on an enemy, then ripped the flesh from its bones.
Item behavior
When item is targeted by another entity, it becomes hidden and spawns itself when called.
To make item animate using circle move, target it to some entity, then it will start it's move from that entity center (so you can target bmodels).
Note: once you target item to some entity, it will call it when picked, be careful.
Entity fields
Key | Name | Description | Default value |
---|---|---|---|
target | Target | This entity till be called when item is picked. | |
targetparm | Targer parameters | Instructions for call event; Type "nocall" here to disable call event. | |
targetname | Targetname | If set, item becomes hidden end got spawned when called by some entity. If target is set, item will perform spawn move from the center of it's targeter. | |
Common entity keys | |||
classname | Classname | Entity class name | item_flay |
sid | SaveID | Entity SaveId |