BSP

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{{grammar}}
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{{grammar checked|darth}}
 
BSP refers to:
 
BSP refers to:
  
* ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) is technique used in games for rendering and collision detection.
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* ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) ‒ a technique used in games for rendering and collision detection.
* extension of [[BSP (file) | level files]] for Quake engine and all of it's successors.
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* Extension of [[BSP (file) | level files]] for Quake engine and all of it's successors.
* first stage of level files compilation (see above)
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* First stage of level files compilation (see above).
  
 
[[Category:Darkplaces engine]]
 
[[Category:Darkplaces engine]]
 
[[Category:Glossary]]
 
[[Category:Glossary]]
 
{{finished}}
 
{{finished}}

Revision as of 16:37, 28 September 2012

BSP refers to:

  • (Binary Space Partitioning) ‒ a technique used in games for rendering and collision detection.
  • Extension of level files for Quake engine and all of it's successors.
  • First stage of level files compilation (see above).
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