BSP
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− | {{grammar}} | + | {{grammar checked|darth}} |
BSP refers to: | BSP refers to: | ||
− | * ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) | + | * ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) ‒ a technique used in games for rendering and collision detection. |
− | * | + | * Extension of [[BSP (file) | level files]] for Quake engine and all of it's successors. |
− | * | + | * First stage of level files compilation (see above). |
[[Category:Darkplaces engine]] | [[Category:Darkplaces engine]] | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
{{finished}} | {{finished}} |
Revision as of 16:37, 28 September 2012
BSP refers to:
- (Binary Space Partitioning) ‒ a technique used in games for rendering and collision detection.
- Extension of level files for Quake engine and all of it's successors.
- First stage of level files compilation (see above).