BSP
From Blood Wiki
(Difference between revisions)
Line 6: | Line 6: | ||
* first stage of level files compilation (see above) | * first stage of level files compilation (see above) | ||
+ | [[Category:Darkplaces engine]] | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
{{finished}} | {{finished}} |
Revision as of 09:47, 3 August 2012
BSP refers to:
- (Binary Space Partitioning) is technique used in games for rendering and collision detection.
- extension of level files for Quake engine and all of it's successors.
- first stage of level files compilation (see above)