Gametime
From Blood Wiki
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* 0.54 to 1 - fall | * 0.54 to 1 - fall | ||
− | == Console commands (debug only) == | + | ==Console commands (debug only)== |
− | + | {{cmd|cmd gametime|show current time}} | |
− | + | {{cmd|timeflow speed|show current time}} | |
− | + | {{cmd|timetest "gametime"|start a level with certain gametime string ('''restart''' required)}} | |
− | + | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
{{finished}} | {{finished}} | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 00:49, 31 July 2012
Time spent since game was started. Keeped from level to level.
Blood Omnicide gametime constants:
- Kain starts a game at day 0 ~8 PM
- When Kain is being ressurected as vampire, gametime: day 4 ~8 PM
- 1 game minute per real second
- 60 minutes per hour
- 24 hours per day
- 365 days per year
- 28 days per moon cycle
- moon cycle origin - day 9, 12 AM
[edit] Representation
Generally gametime is represented by vector:
- x - minutes
- y - hours
- z - days since game started
But in scripts, gametime may be represented in different ways.
[edit] Vector string (gametime)
// day 5, 21 hour 31 minutes '32 21 5'
[edit] Float (daytime)
Days spent since game start + day fraction:
// day 5, 21 hour 31 minutes 5.8965
[edit] Float (yeartime)
Year spent since game start + year fraction:
// day 5, 21 hour 31 minutes 0.0161549
[edit] Moon time
Current moon cycle fraction:
// day 5, 21 hour 31 minutes 0.5499
Moon time as phases:
- 0 to 0.04 - new moon
- 0.04 to 0.5 - raise
- 0.5 to 0.54 - full moon
- 0.54 to 1 - fall
[edit] Console commands (debug only)
cmd gametime : show current time
timeflow speed : show current time
timetest "gametime" : start a level with certain gametime string (restart required)