Darkplaces material system
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Darkplaces material system is created to put more direct control over the surfaces qualities of textures into the hands of designers and artists. | Darkplaces material system is created to put more direct control over the surfaces qualities of textures into the hands of designers and artists. | ||
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+ | This reference contains all information needed to work with Darkplaces materials. | ||
== Table of contents == | == Table of contents == |
Revision as of 12:46, 23 July 2012
Darkplaces material system is created to put more direct control over the surfaces qualities of textures into the hands of designers and artists.
This reference contains all information needed to work with Darkplaces materials.
Table of contents
Credits
- Quake 3 Shader Manual by By Paul Jaquays and Brian Hook
- Q3Map2 Shader manual by Obsidian and ydnar adapted for Darkplaces engine.