Darkplaces material system
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== Table of contents == | == Table of contents == | ||
* [[Darkplaces material system/Introduction | Introduction]] | * [[Darkplaces material system/Introduction | Introduction]] |
Revision as of 12:45, 23 July 2012
Darkplaces material system is created to put more direct control over the surfaces qualities of textures into the hands of designers and artists.
Table of contents
Credits
- Quake 3 Shader Manual by By Paul Jaquays and Brian Hook
- Q3Map2 Shader manual by Obsidian and ydnar adapted for Darkplaces engine.