Blood Omnicide Locations

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= Introduction =
 
= Introduction =
  
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= Map hierarchy =
  
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* '''World'''
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** '''Locations'''
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*** '''Sub-locations'''
  
= Worlds =
+
Generic location name is '''w'''[''worldnum'']'''m'''[''locationnum'']'''''-'''''[''location_name'']'''-'''[''sub-location_name'']
 +
 
 +
Examples: w1m1-cemetery, w1m2-pillars-crypt
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 +
= Blood Omnicide Worlds =
  
 
Each worlds represents a worldmap.  
 
Each worlds represents a worldmap.  
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= Map naming =
 
 
A world have locations, each location have sub-locations.
 
 
Generic location name is '''w'''[''worldnum'']'''m'''[''locationnum'']'''''-'''''[''location_name'']'''-'''[''sub-location_name'']
 
 
Examples: w1m1-cemetery, w1m2-pillars-crypt
 
  
  
  
= Prologue maps =
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= All Blood Omnicide Maps =
  
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse: collapse; width: 100%"
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse: collapse; width: 100%"

Revision as of 22:24, 2 July 2012

Contents

Introduction

Map hierarchy

  • World
    • Locations
      • Sub-locations

Generic location name is w[worldnum]m[locationnum]-[location_name]-[sub-location_name]

Examples: w1m1-cemetery, w1m2-pillars-crypt

Blood Omnicide Worlds

Each worlds represents a worldmap.

World # Name Description
0 Prologue Game prologue until Kain dies.
1 Present Most part of the game, until Kain travels back in time.
2 Past 50 years before Kain's murder.
3 Epilogue When Kain returns back from the past.




All Blood Omnicide Maps

Map file Map name Map type Music themes Original maps
w0m1-ziegsturhl Ziegsturhl outdoor null m70-10
w0m1-ziegsturhl-inn Ziegsturhl inn house house m70-01
w0m1-ziegsturhl-inn Ziegsturhl public house house house m70-0
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