Texture coordinates
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(Created page with "Texture coordinates is a part of 3D model data, storing information which is used to map texture on geometry. Texture coordinates are independent from texture resolution. In ...") |
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Texture coordinates are independent from texture resolution. In Blood Omnicide, up left corner of texture is always (0, 0) and right bottom is (1, 1). | Texture coordinates are independent from texture resolution. In Blood Omnicide, up left corner of texture is always (0, 0) and right bottom is (1, 1). | ||
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+ | [[brush | Brushes]] dont use texture coordinates, they are using special technique to generate texture coordinates called texture projection. | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 20:26, 16 July 2012
Texture coordinates is a part of 3D model data, storing information which is used to map texture on geometry.
Texture coordinates are independent from texture resolution. In Blood Omnicide, up left corner of texture is always (0, 0) and right bottom is (1, 1).
Brushes dont use texture coordinates, they are using special technique to generate texture coordinates called texture projection.