BSP
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− | BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection. | + | BSP ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) is technique used in games for rendering and collision detection. |
It is also extension of level files for Id Tech 2-3 games and Darkplaces engine. | It is also extension of level files for Id Tech 2-3 games and Darkplaces engine. |
Revision as of 19:18, 22 July 2012
BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.
It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lighting, game objects etc.