BSP
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It is also extension of level files for Id Tech 2-3 games and Darkplaces engine. | It is also extension of level files for Id Tech 2-3 games and Darkplaces engine. | ||
− | BSP file stores level-specific data, such as level geometry, lightmaps, volumeric | + | BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lighting, game objects etc. |
== See also == | == See also == |
Revision as of 15:30, 16 July 2012
BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.
It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lighting, game objects etc.