BSP

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(Created page with "BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection. It is also extension of level files for Id Tech 2-3 games and Darkplaces. B...")
 
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BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.
 
BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.
  
It is also extension of level files for Id Tech 2-3 games and Darkplaces.
+
It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.
  
 
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc.
 
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc.
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 15:26, 16 July 2012

BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.

It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.

BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc.

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