BSP

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(Created page with "BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection. It is also extension of level files for Id Tech 2-3 games and Darkplaces. B...")
 
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BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.
 
BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.
  
−
It is also extension of level files for Id Tech 2-3 games and Darkplaces.
+
It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.
  
 
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc.
 
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc.
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 15:26, 16 July 2012

BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.

It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.

BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc.

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