Item flay
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Revision as of 00:56, 4 July 2012
Flay artefacts is projectiles that homed in on an enemy, then ripped the flesh from its bones.
Item properties
When item is targeted by another entity, it becomes hidden and spawns itself when called.
To make item animate using circle move, target it to some entity, then it will start it's move from that entity center (not origin so you can target bmodels).
Note: once you target item to some entity, it will call it when picked, be careful.
Keys
Key | Name | Default value | Description |
---|---|---|---|
target | Target | This entity till be called when item is picked. | |
targetparm | Targer parameters | Instructions for call event; Type "nocall" here to disable call event. | |
targetname | Targetname | If set, item becomes hidden end got spawned when called by some entity. If target is set, item will perform spawn move from the center of it's targeter. | |
Common entity keys | |||
classname | Classname | item_flay | Entity class name |
sid | SaveID | Entity SaveId |