Gamemodel script
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= Introduction = | = Introduction = | ||
− | Gamemodel script is [[NSX | .NSX files]] to configure [[misc_gamemodel]] and [[func_gamemodel]]. | + | Gamemodel script is [[NSX | .NSX files]] used to configure [[misc_gamemodel]] and [[func_gamemodel]]. |
− | Gamemodel script is part of entity configuration script, and | + | Gamemodel script is part of entity configuration script, and currently, the only one member of it. |
Example of gamemodel script: | Example of gamemodel script: | ||
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animate=0 5 20 | animate=0 5 20 | ||
state=pressed | state=pressed | ||
+ | |||
+ | = Usage = | ||
+ | |||
+ | Gamemodel script can be used to set a varety of different behaviors of a gamemodel. |
Revision as of 16:06, 3 July 2012
Introduction
Gamemodel script is .NSX files used to configure misc_gamemodel and func_gamemodel.
Gamemodel script is part of entity configuration script, and currently, the only one member of it.
Example of gamemodel script:
[entity] configurations=gamemodel [gamemodel] scripts=unpress,press,pressed,ready states=ready->press,pressed->unpress state=ready call=nextstate [ready] frame=0 [unpress] sound=legacy/switch.wav animate=5 0 20 state=ready [pressed] frame=5 [press] sound=legacy/switch.wav animate=0 5 20 state=pressed
Usage
Gamemodel script can be used to set a varety of different behaviors of a gamemodel.