Gamemodel script

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(Introduction)
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= Introduction =
 
= Introduction =
  
Gamemodel script is [[NSX | .NSX files]] to configure [[misc_gamemodel]] and [[func_gamemodel]].\
+
Gamemodel script is [[NSX | .NSX files]] used to configure [[misc_gamemodel]] and [[func_gamemodel]].
  
Gamemodel script is part of entity configuration script, and, currently the only one member of it.
+
Gamemodel script is part of entity configuration script, and currently, the only one member of it.
  
 
Example of gamemodel script:
 
Example of gamemodel script:
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  animate=0 5 20
 
  animate=0 5 20
 
  state=pressed
 
  state=pressed
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= Usage =
 +
 +
Gamemodel script can be used to set a varety of different behaviors of a gamemodel.

Revision as of 16:06, 3 July 2012

Introduction

Gamemodel script is .NSX files used to configure misc_gamemodel and func_gamemodel.

Gamemodel script is part of entity configuration script, and currently, the only one member of it.

Example of gamemodel script:

[entity]
configurations=gamemodel
[gamemodel]
scripts=unpress,press,pressed,ready
states=ready->press,pressed->unpress
state=ready
call=nextstate
[ready]
frame=0
[unpress]
sound=legacy/switch.wav
animate=5 0 20
state=ready
[pressed]
frame=5
[press]
sound=legacy/switch.wav
animate=0 5 20
state=pressed

Usage

Gamemodel script can be used to set a varety of different behaviors of a gamemodel.

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