Translation
From Blood Wiki
(Difference between revisions)
Line 1: | Line 1: | ||
− | |||
− | Blood Omnicide | + | = Introduction = |
− | + | ||
− | + | Blood Omnicide support translation packs in the form of separate [[PK3 files|PK3]]. | |
− | + | ||
+ | This article will explain how to edit them, creating your own localization pack. | ||
+ | |||
+ | Translation packs follows this rules: | ||
+ | |||
+ | * Translate texts, textures, sounds, everything | ||
+ | |||
+ | * Language can be chosen without quitting the game | ||
+ | |||
+ | * More translation packs should be created to allow support for more languages | ||
== Names == | == Names == | ||
− | :Standart naming for locale file is L-localename0.PK3, where localename is language identificator. Example: localname is "espanol" and pack name will be L-espanol0.PK3. | + | :Standart naming for locale file is L-localename0.PK3, where localename is language identificator. Example: localname is "espanol" and pack name will be '''L-espanol0.PK3'''. |
− | :A number in the end is used to break up locale to separate PK3 files (or make update pack later), engine reads them in the order: '''L-espanol0.PK3''', '''L-espanol1.PK3''', '''L-espanol2.PK3''' etc | + | :A number in the end is used to break up locale to separate PK3 files (or make update pack later), engine reads them in the order: '''L-espanol0.PK3''', '''L-espanol1.PK3''', '''L-espanol2.PK3''' etc. |
== Contents of translation pack == | == Contents of translation pack == |
Revision as of 16:13, 2 July 2012
Contents |
Introduction
Blood Omnicide support translation packs in the form of separate PK3.
This article will explain how to edit them, creating your own localization pack.
Translation packs follows this rules:
- Translate texts, textures, sounds, everything
- Language can be chosen without quitting the game
- More translation packs should be created to allow support for more languages
Names
- Standart naming for locale file is L-localename0.PK3, where localename is language identificator. Example: localname is "espanol" and pack name will be L-espanol0.PK3.
- A number in the end is used to break up locale to separate PK3 files (or make update pack later), engine reads them in the order: L-espanol0.PK3, L-espanol1.PK3, L-espanol2.PK3 etc.