BSP
From Blood Wiki
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− | BSP | + | BSP refers to: |
− | + | * ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) is technique used in games for rendering and collision detection. | |
− | + | * extension of [[BSP (file) | level files] for Quake engine and all of it's successors. | |
− | BSP file | + | * first stage of map compilation (see [[BSP (file) | BSP file]]) |
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− | * [[ | + | |
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[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 20:25, 22 July 2012
BSP refers to:
- (Binary Space Partitioning) is technique used in games for rendering and collision detection.
- extension of [[BSP (file) | level files] for Quake engine and all of it's successors.
- first stage of map compilation (see BSP file)