Gametime
From Blood Wiki
(Difference between revisions)
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But in scripts, gametime may be represented in different ways. | But in scripts, gametime may be represented in different ways. | ||
− | === | + | === Vector string (gametime) === |
− | |||
// day 5, 21 hour 31 minutes | // day 5, 21 hour 31 minutes | ||
'32 21 5' | '32 21 5' | ||
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0.0161549 | 0.0161549 | ||
− | === Moon time | + | === Moon time === |
Moon phases (0-100%): | Moon phases (0-100%): | ||
Line 45: | Line 44: | ||
Moon time is represented by float moon cycles + cycle fraction. | Moon time is represented by float moon cycles + cycle fraction. | ||
− | |||
// day 5, 21 hour 31 minutes | // day 5, 21 hour 31 minutes | ||
0.5499 | 0.5499 |
Revision as of 01:20, 18 July 2012
Time spent since game was started and keeped from level to level.
Blood Omnicide constants
- Kain starts a game at day 0 ~8 PM
- When Kain is being ressurected as vampire, gametime day 4 ~8 PM
- 1 game minute per real second
- 60 minutes per hour
- 24 hours per day
- 265 days per year
- 28 days per moon cycle
- moon cycle origin - day 9, 12 AM
In gamecode, gametime is represented by vector:
- x - minutes
- y - hours
- z - days since game started
But in scripts, gametime may be represented in different ways.
Vector string (gametime)
// day 5, 21 hour 31 minutes '32 21 5'
Float (daytime)
Days spent since game start + day fraction:
// day 5, 21 hour 31 minutes 5.8965
Float (yeartime)
Year spent since game start + year fraction:
// day 5, 21 hour 31 minutes 0.0161549
Moon time
Moon phases (0-100%):
- 0% - new
- 0-50% - raise
- 50% - full
- 50-100% - fall
Moon time is represented by float moon cycles + cycle fraction.
// day 5, 21 hour 31 minutes 0.5499
Console commands (debug only)
- cmd gametime - show current time
- timeflow X - set time flow speed
- timetest X - start a level with certain gametime string