BSP

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BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection.
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{{grammar checked|darth}}
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BSP may refer to:
  
It is also extension of level files for Id Tech 2-3 games and Darkplaces engine.
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* ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) ‒ a technique used in games for rendering and collision detection.
 
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* Extension of [[BSP (file) | level files]] for Quake engine and all of it's successors.
BSP file stores level-specific data, such as level geometry, lightmaps, volumeric lightning, game objects etc.
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* First stage of level files compilation (see above).
 
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== See also ==
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* [[BModel]]
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* [[Q3BSP]]
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[[Category:Darkplaces engine]]
 
[[Category:Glossary]]
 
[[Category:Glossary]]
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{{finished}}

Latest revision as of 16:39, 28 September 2012

BSP may refer to:

  • (Binary Space Partitioning) ‒ a technique used in games for rendering and collision detection.
  • Extension of level files for Quake engine and all of it's successors.
  • First stage of level files compilation (see above).
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