BSP
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(Created page with "BSP (Binary Space Partitioning) is technique used in games for rendering and collision detection. It is also extension of level files for Id Tech 2-3 games and Darkplaces. B...") |
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− | BSP | + | {{grammar checked|darth}} |
+ | BSP may refer to: | ||
− | + | * ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) ‒ a technique used in games for rendering and collision detection. | |
− | + | * Extension of [[BSP (file) | level files]] for Quake engine and all of it's successors. | |
− | + | * First stage of level files compilation (see above). | |
+ | [[Category:Darkplaces engine]] | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
+ | {{finished}} |
Latest revision as of 16:39, 28 September 2012
BSP may refer to:
- (Binary Space Partitioning) ‒ a technique used in games for rendering and collision detection.
- Extension of level files for Quake engine and all of it's successors.
- First stage of level files compilation (see above).