Gamemodel script
From Blood Wiki
(Difference between revisions)
m |
|||
(3 intermediate revisions by one user not shown) | |||
Line 1: | Line 1: | ||
− | + | {{unfinished}} | |
− | Gamemodel script is [[NSX | | + | == Introduction == |
+ | |||
+ | Gamemodel script is [[NSX | NSX files]] used to configure [[misc_gamemodel]] and [[func_gamemodel]]. | ||
Gamemodel script is part of entity configuration script, and currently, the only one member of it. | Gamemodel script is part of entity configuration script, and currently, the only one member of it. | ||
Line 35: | Line 37: | ||
state=pressed | state=pressed | ||
− | = Usage = | + | == Usage == |
Gamemodel script can be used to set a variety of different behaviors of a gamemodel: | Gamemodel script can be used to set a variety of different behaviors of a gamemodel: |
Latest revision as of 17:01, 27 July 2012
[edit] Introduction
Gamemodel script is NSX files used to configure misc_gamemodel and func_gamemodel.
Gamemodel script is part of entity configuration script, and currently, the only one member of it.
Gamemodel script is used to define various aspects of a game model:
- Trigger events
- Animations
- States (open / closed, active, inactive etc.)
- Physics (bound box, parameters etc.)
- Interactivity (pushing, destruction)
Example of gamemodel script:
[entity] configurations=gamemodel [gamemodel] scripts=unpress,press,pressed,ready states=ready->press,pressed->unpress state=ready call=nextstate [ready] frame=0 [unpress] sound=legacy/switch.wav animate=5 0 20 state=ready [pressed] frame=5 [press] sound=legacy/switch.wav animate=0 5 20 state=pressed
[edit] Usage
Gamemodel script can be used to set a variety of different behaviors of a gamemodel: