Blood Omnicide v0.11
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− | {{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}} | + | {{DISPLAYTITLE:Blood Omnicide v0.11 Issues Tracking Page}} |
{{TOCRIGHT}} | {{TOCRIGHT}} | ||
Current SVN version: '''Blood Omnicide v0.11 beta''' | Current SVN version: '''Blood Omnicide v0.11 beta''' | ||
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* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits) | * Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits) | ||
* In prologue scene, kain is not allowed to attack (because he say "and so i left") | * In prologue scene, kain is not allowed to attack (because he say "and so i left") | ||
− | = | + | = Done for v0.11 = |
+ | === New features === | ||
+ | * Support for Xbox 360 Game controller | ||
+ | * Improved run mode: new "Run" button (SHIFT in PC version), "Use magic" is now ENTER (this also fixes issues of multiple SHIFT press causign windows button control menu to appear). Sample video:[https://www.youtube.com/watch?v=UYHllz9dQ3M] | ||
+ | * Improved wolf form jumping: added visible tracelines allowing precise travelling through obstacles, run mode handles new "aim then jump" mode. Sample video: [https://www.youtube.com/watch?v=mFLK-xa-0Lw] | ||
+ | * Added camera offset (like in original game), now controlled by mouse or right gamepad stick | ||
+ | * Build-in addon manager (allow to activate/deactivate mods) | ||
+ | * Distinct chronicles addon by Mean_Person included | ||
+ | * SoulReaver 2 pillars addon by Raina Audron included | ||
=== Game fixes === | === Game fixes === | ||
* Kain speed improved by 12% (to match original game) | * Kain speed improved by 12% (to match original game) | ||
* Fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced) | * Fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced) | ||
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | * Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | ||
− | * Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats | + | * Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: [https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats] |
* All cheats now work in regular game build (in v0.1 they oly work in developer build) | * All cheats now work in regular game build (in v0.1 they oly work in developer build) | ||
− | * | + | * Fixed bugs with movement and attack keys being sticked on level transition (so kain will not go up once act2 cutscene video is finished) |
− | * Fixed | + | * Fixed exitzone being activated when player spawned in it (only in low framerates, causing automatic level exit on map load) |
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now) | * First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now) | ||
+ | * Start fade fix (fix rare bug of screen not having fade from black on map start) | ||
+ | * Player angle changes are now FPS-independent (fixed kain rotating too slow in low FPS) | ||
+ | * Rebalanced enemies running (most of enemies now runs faster) | ||
=== Other fixes === | === Other fixes === | ||
− | * | + | * Hush music_tracklist debug prints |
− | + | * Map editor: fix wrong bloodmap path (used for ASE conversion) | |
+ | * Fixed speech not being precached during level load (causing loading hang) | ||
+ | * "Run-mode" footstep and weapon slash sounds now alert enemies | ||
+ | * Not-running footstep sounds now have only 30% of volume | ||
+ | * Apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles (for gamepad support) | ||
+ | * Fix entity culling issues (fire effects not being spawned at level start) | ||
+ | * Key names are now translatable (added new section to menu.nsx) | ||
+ | * New controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging) | ||
+ | * Fixed back links in menu (now focuses on proper item) | ||
+ | * Fixed game crash on dynamic entities load | ||
+ | * Changed PC movement binding: shift now activates "run", enter -> use. | ||
+ | * Slightly better textures | ||
+ | = Plan for v0.11 (add new issues here) = | ||
=== Game fixes === | === Game fixes === | ||
− | * | + | * Fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) |
− | * | + | * Bump locales |
+ | * Include Bloody Sounds addon | ||
+ | * Include Golden Leon locale addon | ||
+ | * Support for Sony DualShock controller | ||
=== Locations === | === Locations === | ||
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&index=3&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | * [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&index=3&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | ||
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&index=5&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | * [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&index=5&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | ||
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&index=4&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | * [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&index=4&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) |
Latest revision as of 04:20, 8 July 2017
Contents |
Current SVN version: Blood Omnicide v0.11 beta
[edit] Issues reporting
- Graphics issues and crash reports should be sent via e-mail to [email protected]
- For graphics issues please report screenshots (F12 to make screenshot, files are found in "User Documents\Saved Games\omnicide\data\screenshots") and computer configuration (Processor type, RAM amount, Video card model and mark)
- For game crash reports please send "User Documents\Saved Games\omnicide\data" contents (zipped) to [email protected]
- Other reports should populate known-issues-list
[edit] Features which are not issues
- Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)
- In prologue scene, kain is not allowed to attack (because he say "and so i left")
[edit] Done for v0.11
[edit] New features
- Support for Xbox 360 Game controller
- Improved run mode: new "Run" button (SHIFT in PC version), "Use magic" is now ENTER (this also fixes issues of multiple SHIFT press causign windows button control menu to appear). Sample video:[1]
- Improved wolf form jumping: added visible tracelines allowing precise travelling through obstacles, run mode handles new "aim then jump" mode. Sample video: [2]
- Added camera offset (like in original game), now controlled by mouse or right gamepad stick
- Build-in addon manager (allow to activate/deactivate mods)
- Distinct chronicles addon by Mean_Person included
- SoulReaver 2 pillars addon by Raina Audron included
[edit] Game fixes
- Kain speed improved by 12% (to match original game)
- Fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced)
- Fixed local map (f6) remember button states and does move when reactivated ( [3] )
- Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: [4]
- All cheats now work in regular game build (in v0.1 they oly work in developer build)
- Fixed bugs with movement and attack keys being sticked on level transition (so kain will not go up once act2 cutscene video is finished)
- Fixed exitzone being activated when player spawned in it (only in low framerates, causing automatic level exit on map load)
- First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)
- Start fade fix (fix rare bug of screen not having fade from black on map start)
- Player angle changes are now FPS-independent (fixed kain rotating too slow in low FPS)
- Rebalanced enemies running (most of enemies now runs faster)
[edit] Other fixes
- Hush music_tracklist debug prints
- Map editor: fix wrong bloodmap path (used for ASE conversion)
- Fixed speech not being precached during level load (causing loading hang)
- "Run-mode" footstep and weapon slash sounds now alert enemies
- Not-running footstep sounds now have only 30% of volume
- Apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles (for gamepad support)
- Fix entity culling issues (fire effects not being spawned at level start)
- Key names are now translatable (added new section to menu.nsx)
- New controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging)
- Fixed back links in menu (now focuses on proper item)
- Fixed game crash on dynamic entities load
- Changed PC movement binding: shift now activates "run", enter -> use.
- Slightly better textures
[edit] Plan for v0.11 (add new issues here)
[edit] Game fixes
- Fix picked item re-appearing after second level re-entering ( [5] )
- Bump locales
- Include Bloody Sounds addon
- Include Golden Leon locale addon
- Support for Sony DualShock controller