Blood Omnicide v0.1/0.1-0.11
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+ | = Done = | ||
+ | == Game fixes == | ||
+ | * kain speed improved by 12% (to match original game) | ||
+ | * fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced) | ||
+ | * local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | ||
+ | == Other fixes == | ||
+ | * hush music_tracklist debug prints | ||
+ | = Plan = | ||
== Demo Version == | == Demo Version == | ||
− | + | * fix item descriptions on first pickup | |
== Game fixes == | == Game fixes == | ||
− | + | * make old Blood Omen cheats work | |
+ | * make level loading to reset button states, so kain will not go up once act2 cutscene video is finished | ||
+ | * fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | ||
+ | * fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness) | ||
+ | * NVidia hardware: fix 4K resolution startup (should not happen if monitor does not suppot it), maybe set a fallback to 1080p, not just windowed mode? | ||
+ | == Location fixes == | ||
+ | * [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&index=3&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | ||
+ | * [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&index=5&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) | ||
+ | * [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&index=4&list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] ) |
Latest revision as of 03:54, 9 October 2016
Contents |
[edit] Done
[edit] Game fixes
- kain speed improved by 12% (to match original game)
- fixed minimap bound & camera rotation (new frustum-based min/max bounds system introduced)
- local map (f6) remember button states and does move when reactivated ( [1] )
[edit] Other fixes
- hush music_tracklist debug prints
[edit] Plan
[edit] Demo Version
- fix item descriptions on first pickup
[edit] Game fixes
- make old Blood Omen cheats work
- make level loading to reset button states, so kain will not go up once act2 cutscene video is finished
- fix picked item re-appearing after second level re-entering ( [2] )
- fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness)
- NVidia hardware: fix 4K resolution startup (should not happen if monitor does not suppot it), maybe set a fallback to 1080p, not just windowed mode?